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Projects
A selection of my work.
PROJECT
An AI-powered robot that talks in real time, plays games, and engages visitors at events.
An interactive laser tunnel where fans raced through beams without breaking them, turning competition into an immersive Star Wars-inspired experience.
A four-player digital Pong reimagined with custom design, 3D printing, and electronics, built in just three months.
A Lego-style 3D-printed character that reacts to the product by closing its eyes and triggering a campaign video.
An interactive 5-meter projection timeline showcasing the history of oil, activated by touchless sensors, designed to engage visitors at the Rio Oil & Gas event.
A project developed for Samsung Ocean, as I succinctly present the thrilling stages from idea to implementation.
A scale model combined with a transparent touchscreen that lets visitors explore climate and crop data in real time.
Our mixed reality project for Lilly Pharmaceuticals revolutionized medical education, vividly demonstrating the medication's interaction within the human body.
USE CASE
The Mind Race project is a groundbreaking blend of neurotechnology and engineering, allowing control of slot cars with brainwaves, and fostering innovation and practical learning in students.
At Lollapalooza, in collaboration with digital bank 'Next', a 360° camera revolved around a mechanical bull, capturing and instantly sharing attendees' thrilling moments on their social networks.
The '3D Model Projection Mapping' project employs three high-lumen projectors to vividly illuminate a floor-based model, showcasing technological marvels in an immersive, dynamic display."
The Games for Change 2020 Festival came alive as a fully digital 3D world developed in Unity at Virtual Planet Technologies, drawing global participants and significant media attention.
The 'Slider Table' integrates RFID technology with an acrylic panel over LED displays, offering a revolutionary, interactive showcase that dynamically adapts to objects placed on it.
The Sandbox Project innovatively combines physical interactions with virtual reality (VR), using a large sandbox, a Microsoft Kinect sensor, and Unity software, to create a dynamic, user-generated terrain for VR gaming.
Mercedes-Benz commissioned a bespoke 3D game and custom steering wheels, allowing up to ten players to engage simultaneously via Wi-Fi 802.11AC technology.
Scape Game, a brainchild of Antídoto Design and produced entirely by me, combines the thrill of escape rooms with the physical realm of a car for a unique interactive event experience.
This project is a low-cost, 3D printed robotic arm controlled by the Myo Armband, a device that interprets electrical signals from the brain, providing a functional and affordable prosthetic solution for amputees.
For Lilly Pharmaceuticals, an interactive table was developed that recognized 3D molecular models, showcasing drug details at a Rio Congress for rheumatology experts.
An innovative interactive station was crafted for Movida at an automobile gathering, engaging participants with environmental quizzes and instant digital rewards.
The Ninth "Curta Brasília" Film Festival went digital, using the VP Events platform for an immersive virtual experience featuring live award ceremonies.
Vinicius Oliveira Goncalves
©2023